@xairy the lock bits being reset during S3 sleep and not re-locked seems like an evergreen design failure. Thunderstrike 2 used a similar mistake (PRR lock bits not re-locked soon enough coming out of S3 sleep) and Prince Harming was a regression (PRR bits not re-locked at all on a new platform). https://trmm.net/Thunderstrike2_details/#darth-venamis