We're hosting an Avatar Fashion Show at #rC3 in Mozilla Hubs. No ticket required, but do mind the avatar restrictions so we can keep the event lag-free. https://hackerspace.zone/QfYsW4T
Now that I have red/blue anaglyph glasses, I've tuned the https://plotter.vision eye separation and color palette for the 3D to 2D to 3D plotter pipeline.
@elb The original was eye_separation=2 and 0000ff. This is with 14ecfc and eye_separation=5, with both light and dark backgrounds.
https://plotter.vision now has anaglyph support for turning your 3D shapes into 2D drawings that can be plotted with colored pens and viewed with red/blue glasses for a 3D effect.
https://plotter.vision/ has improved rendering speed thanks to avoiding recursive triangle occlusion and memory allocation.
@chrysn Increasing `coplanar_constant` from 0.001 to 0.5 does merge the curved surfaces, although there needs to be some way to detect "is this the last visible egde" so that it doesn't get dropped.
@chrysn smooth surfaces are a challenge - relaxing the "close enough" parameter for coplanar detection might work, although it would need some experimentation. If you're doing one-off art pieces, you can edit and color it in inkscape as much as you like...
https://plotter.vision converts 3D STL files to 2D SVG suitable for #plottertoots with interactive camera positioning, back-face culling, hidden-line removal, and coplanar-triangle merging.