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We're hosting an Avatar Fashion Show at in Mozilla Hubs. No ticket required, but do mind the avatar restrictions so we can keep the event lag-free. hackerspace.zone/QfYsW4T

Now that I have red/blue anaglyph glasses, I've tuned the plotter.vision eye separation and color palette for the 3D to 2D to 3D plotter pipeline.

The RTX2070S gpu is so fast that the frame render times are negative.

@elb The original was eye_separation=2 and 0000ff. This is with 14ecfc and eye_separation=5, with both light and dark backgrounds.

plotter.vision now has anaglyph support for turning your 3D shapes into 2D drawings that can be plotted with colored pens and viewed with red/blue glasses for a 3D effect.

plotter.vision/ has improved rendering speed thanks to avoiding recursive triangle occlusion and memory allocation.

E-ink is a relaxing artifact from a calmer future.

@chrysn Increasing `coplanar_constant` from 0.001 to 0.5 does merge the curved surfaces, although there needs to be some way to detect "is this the last visible egde" so that it doesn't get dropped.

@chrysn smooth surfaces are a challenge - relaxing the "close enough" parameter for coplanar detection might work, although it would need some experimentation. If you're doing one-off art pieces, you can edit and color it in inkscape as much as you like...

plotter.vision converts 3D STL files to 2D SVG suitable for with interactive camera positioning, back-face culling, hidden-line removal, and coplanar-triangle merging.

I've been trawling through thingiverse to find fun STL files that would challenge my hidden line removal algorithm to make them suitable for plotting.

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