Paper play testing V2 of my "what if carcossonne, but non-cartesian?" tile game.

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@pepijndevos I love the idea of embedding circuits and wiring into games in some way. For my Platonic Puzzle I thought about using the magnets as electrical contacts so that it would light up in the unlikely event that you ever finished it. trmm.net/Platonic_puzzle/

@pepijndevos or played a sad tune if you got close, which it was optimized for. The solver for the magnet polarities found the one unique solution of the 12! * 5^12 (around 10^17) possible arrangements that had the maximum number of 11, 10, 9 and 8 piece solutions to ensure that players ended up on a garden path that wouldn't let them finish.

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